Critical Master Image

Gain new effects on critical strikes depending on damage type.

Bludgeoning- Knock the target prone or back up to 5 feet

Piercing- Crit on a 19 unless already critting on a 19 then use 18

Slashing- Add the bleeding effect 

Force- Move the target up to 5 feet backwards per hit or knock prone

Poison- No saving throws for poison type

Acid- Reduce AC by 2

Fire- 1d8 burning damage 

Cold- Frozen(stunned) until the start of their next turn

Radiant- Sets the target glowing shedding dim light in a 30 foot radius and giving advantage to hit the creature until your next turn

Necrotic- Recover half the damage you did as health and disables healing until your next turn

Lightning- Shocked(stunned) until the start of their next turn

Thunder- Knocked back up to 5 feet per hit or knocked prone

Psychic- Rattled rolls at disadvantage until your next turn

Critical Master Image

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