Herald Of Disaster Image

Born different then most of kids around you, found that you didn't feel comfort from the people around you but rather in nature. The wind, the trees, the water flowing through the river, and even the ground around you brought more safety than that of another person. Through age and training as a warrior your connection to these forces has only continued to grow, with the development of these connections the power at your disposal is underminable.

Level 3: At 3rd level you gain access to the immense power of nature. At 3rd level you can freely switch between the elements to harness their power as long as your designated element is present

Level 10: At 10th level gain a deeper understanding of your semblance and nature's elements. At level 10 you can combine the abilities of two of your elements at once to gain new power combinations. Gain both stance bonuses while active as long as both elements are present.

Level 15: At 15th level you become a force of nature incarnate. At level 15 gain the ability to produce your elemental powers without said element present 

Water Style

"Water does not resist. Water flows. When you plunge your hand into it, all you feel is a caress. Water is not a solid wall, it will not stop you. But water always goes where it wants to go, and nothing in the end can stand against it. Water is patient. Dripping water wears away a stone. Remember you are half water. If you can't go through an obstacle, go around it. Water does."

Level 3: At 3rd level gain the ability to move like water. When in water stance become immune to attacks opportunity  and regen 1d3 hp per turn When in contact with water

Level 4 Liquid Lungs: At 4th level you become more adapted to the forces of water and no longer feel suffocated within it. At level 4 gain the ability to breath under water for up to 10 minutes without needing oxygen. At 10th level you can breath underwater indefinitely and you gain a bonus movement speed of 15ft when in water.

Level 7 Hydrolocation: At 7th level your sense for all things water has hit a new level. You can now sense all things water within a range of 20ft. Increased to 40ft at level 10

Level 11: Ice Style

Air Style

"Let go your earthly tether. Enter the void. Empty and become wind."

Level 3: At 3rd level the air around you bends to aid you. When in wind stand attacks at range have disadvantage and gain increase fall distance of 30 ft and jump height of 10

 Level 5 Aerolocation: At 5th level the wind now speaks to you and helps to lead you in the right dirrection. When in a location with free flowing wind gain a bonus on you perception and survival checks equal to half your constitution modifier. at level 10 increase this bonus to your full con mod

Level 8 Aero Purification: At 8th level your body automatically filters out any poison's or harmful gases that enter your system. at 10th level you gain a bonus on advantage for identifying any kind of gaseous substance.

Level 12: Lightning Style

Earth Style

"Earth is the element of substance. You've gotta be steady and strong. Rock is a stubborn element. If you're going to move it, you've gotta be like a rock yourself."

Level 3: At 3rd level Your body becomes like the rock itself. When in Earth Stance you gain plus 3 temp shield per turn up to a max of 15 and plus 1d3 to melee attacks when in contact with the ground

Level 6 Seismic Sense: At 6th level the earth becomes an extension of your body and senses. At level 6 gain Seismic sense of 15ft. Increases to 30ft at level 10

Level 9 Terrabatics: At 9th level you no longer feel hindered by any unnatural ground or turbulation. at level 9 you are no longer effected by difficult terrain. At 10 level when in difficult terrain gain bonus 15 movement speed.

Level 13 Metal Style

Herald Of Disaster Image

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