Haki
Upon taking this feat, you are capable of learning haki. Every successful kill (color of arms) or dodge (color of observation) adds 1 exp to your haki exp for whatever haki takes that kind. Upon taking this feat, flip a coin. If you get heads, you gain the ability to learn conquerors haki. Upon using conquerors haki, you gain experience for every person you knock unconscious with it. Every 20 haki exp equals 1 haki level with a max of 5. Upon the first level, you gain haki of that kind and upon level 5, you gain advanced haki.
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Armament |
Observation |
Conqueror's |
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As a bonus action you coat a part of your body or a weapon in willpower. It adds a die of your hit die and increases by a number equal to your haki level and you may use a bonus action or reaction to activate it as armor, reducing damage by your haki die. This damage ignores resistance and counts immunity as resistance. You can use this for a number of minutes equal to your haki level. This lasts until you fall unconscious or you deactivate it at will. Every minute of constant use, you lose 1 haki die with a minimum of 1 die. After 5 minutes of extended use, you gain 1 stack of exhaustion. |
As a Bonus action, you concentrate on your surroundings and the energy of one’s soul. Upon doing so, you gain this traits: Intent Sensing: Unarmored AC of 10+(1 for every 20 haki exp)+Wisdom True Sight: You may spend an action to attempt to learn an Enemy's AC, health and haki level, if any. |
Conquer: Upon being forced into a large amount of stress, you make a wisdom saving throw of 8+(1 for every 20 haki exp)+wisdom. Upon a failed save, you unleash a burst of overwhelming haki. Every creature within a distance of feat equal to your haki level must make the saving throw or fall unconscious on a fail. Upon level 1, you have control over this and may do it at will as an action and gain dominate. Dominate: As an action, you focus your haki on a target of your choice, forcing them to make a wisdom saving throw of 8+haki level+wisdom |
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Advanced Armament |
Advanced Observation |
Advanced Conqueror's |
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Your armament haki overcomes all forms of immunity and doesn't require anything to touch your target when you hit it. In addition, your haki die turns into the next die (ex:1d4 to 1d6). This lasts until you fall unconscious or you deactivate it at will. You can use it for up to 20 minutes. Every 2 minute of constant use, you lose 1 haki die with a minimum of 1 die. After 20 minutes of extended use, you gain 1 stack of exhaustion. |
Intent sensing: Passively, you gain an unarmored AC of 12+haki level+Wisdom True Sight: As a bonus action, you may spend a bonus action to learn any information you’d like to know from the character sheet. Future Sight: As a bonus action, you may see slightly into the future. The DM must reveal what will happen in the next 2 turns and gain advantage on everything until then. |
Conqueror’s Coating: As a bonus action, you coat an object or your fist with the conqueror's haki. While this is active, your range increases by 5 ft and you gain a number of dice equal to your wisdom modifier. Conqueror's sight: As a bonus action, you may peek into a target’s mind and hear what they are really thinking. You may also attempt to give the target a command that does not harm them. They must make a wisdom saving throw of 10+haki level+wisdom or obey your command. |
Previous Versions
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10/28/2022 1:37:25 PM
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Coming Soon
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