Devilish Charm Image

A devilish debonair, an alluring magnetism that makes anyone that can see or hear you fall head over heels for you, and that even the most insightful will crumble before your words. 

Fiendish Charisma. Increase your Charisma score by 2, to a maximum of 20.

What is it that you desire. If you speak to a humanoid alone for at least 1 minute, you can attempt to beguile or entice it, at some point in the conversation you must say "What is it that you desire?" or something similar in order to use this feature. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. The target is charmed in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged. If the target succeeds on its saving throw, the target has no hint that you tried to charm it. Once you use this feature, you can’t use it again until you finish a short or long rest.

Forked Tongue. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can roll a d4 and add the number rolled to the ability check. 

Charismatic Being. You gain proficiency in the Persuasion and Deception skill. If you are already proficient in those skills, you instead gain expertise in them.

Mesmerizing Magic. You are able to cast the following spells below. Your spellcasting modifier is Charisma (CHA). Your spell save DC is 8 + PB(Proficiency Bonus) + Charisma Modifier. 

At will: Friends

2/day each: Charm Person, Command, Suggestion

1/day each: Fast Friends, Dominate Person, Mass Suggestion

Devilish Charm Image

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