As an action, you can attempt to possess a beast, fey, or humanoid within 30 feet of you. The target must make a Charisma saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. A target that fails becomes incapacitated and loses control of its body. You then disappear along with everything you are wearing or carrying and now control the target's body, but don't deprive the target of its awareness. You can't be targeted by any attack, spell, or other effects. While you possess another creature you retain your alignment, Intelligence, Wisdom, Charisma, and your condition immunities. You otherwise use the possessed target's statistics, but don't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the target's body drops to 0 hit points, you end it as a bonus action, or you are forced out by an effect like the dispel evil and good spell. When the possession ends, you reappear in an unoccupied space within 5 feet of the target. The target is immune to this ability for 24 hours after succeeding on the saving throw or after the possession ends.
Once you use this ability a number of times equal to your proficiency bonus, you can’t use it again until you finish a long rest.
Previous Versions
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10/7/2022 11:30:35 AM
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10/7/2022 4:03:11 PM
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10/26/2022 4:38:20 PM
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10/28/2022 6:34:50 PM
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