Volitious Magic Image

**Volition Magic**: If you can see a spell being cast, and you know which spell, you decide if the spell is cast or if it is not cast, up to three times per day

**Ultimate Barrier**: Your defensive magic is top noch. Any barrier that has hit points has that point total doubled. Those barriers, which active, provide you with an additional effect: If a magical effect would do something other than damage to you, the barrier delays the effect until it is destroyed.

**Abjurant Resilience**: Your abjuration spells cannot be dispelled. Your "wall" spells have double hit point if applicable, and can cover double their usual dimensions.

**Nullifier**: Hostile creatures within 30ft of you cannot heal, regain spell slots, or regenerate or recharge abilities. You gain one legendary actions, which you can use to do the following: A creature you can see is under the effects of nullifier regardless of how far it is, as long as you can see them.

**Kyrian Blessing**: You may give a blessing to one creature as an action or bonus action, which lasts until they would take damage. reduce that damage to zero, and then the blessing ends. You may only bless 5 creatures total at any given time with this ability.

**Volitious Throne**: When you create an entryway to another plane or plane travel, you can choose the destination to be your own divine plane. If you do, you and your allies may enter it regardless of magical effects that would normally bar entry. Inside, any magical effect, passive or active is dampened unless allowed by you, and you may change the type of terrain in the area to fit your whims. Creatures who are killed in the plane stay until you release them, souls included. When you cast a spell here, that spell is cast an additional time, unless it has concentration. You gain a Lair action inside of your plane, which you can use to give one creature of your choice a copy of your arcane ward as it currently is

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