Tavern Brawler (For Insane Campaigns And Players) Image

Master Chief: "I need a weapon..."

You are a whirlwind of physical chaos in a fight. Anything and EVERYTHING around you can and WILL be used as your primary weapon. Try not to break the fine china!

You are proficient with "improvised" weapons.

Gain a point in STR or DEX (your choice) <--- Unless you're already at 20.

If you have inspiration, are raging, or have an attack of opportunity AND you are also unarmed, you may pick up a nearby item that you could physically lift, and use it as a weapon.

If the item is heavy, you may need to roll a strength check to lift it (ask your DM), but once you do, roll 1D4. The result is the number of D4's that weapon does, plus your strength or dexterity modifier. (ask your DM which modifier that weapon has in your hands) <--- This makes for interesting weapons, say a wooden spoon that does 2D4 damage, or a shoe that does 4D4 damage. (Please encourage your DM to explain WHY the weapon does that much damage. For... immersion purposes.)

If the improvised weapon you're holding does more than 10 damage in a single attack however, the weapon breaks.

If the weapon does EXACTLY 10 damage, that attack is counted as a critical hit, but still the weapon breaks. 

If you throw the weapon, it only needs to do 5 damage to break, and doing exactly 5 damage DOES NOT result in a critical hit.

Tavern Brawler (For Insane Campaigns And Players) Image

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