
Thanks to extensive practice with the whip, you can extend its use in combat.
- You are proficient with whips.
- Upon completing a successful Attack, you can use a bonus action to inflict the grappled on an opponent. They must make a DC15 dexterity or strength saving throw to escape, and can do so at the beginning of their turn.
- Your Dexterity increases by 1, up to a maximum of 20.

*grappled condition, damnit.