
Thanks to extensive practice with the whip, you can extend its use in combat.
- You are proficient with whips.
- Upon completing a successful Attack, you can use a bonus action to inflict the grappled condition on an opponent. They must make a DC15 dexterity or strength saving throw to escape, and can do so at the beginning of their turn.
- You can use an action to make a Dexterity check in order to lasso a target and pull it toward you. The DC for this check is 10 + 1/2 of the target's weight in lbs. Your GM may choose to impose additional restrictions for smaller items.
- Your Dexterity increases by 1, up to a maximum of 20.

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