Prerequisite: A Dexterity or Intelligence score of 20 or higher.
You are fast and smart, not only can you predict your enemies' movements, but you can act on your predictions too. You increase your Dexterity score by 1 to a max of 30. You also gain unnatural speed and think quicker than most.
Cut in Line. When you roll initiative, you can shift your initiative up enough to act before the creature that acts before you in the initiative count.
Cunning Steps. When you make a Dexterity roll, you can add your Wisdom modifier to the roll. Once you use this feature twice, you must complete a short rest to use this feature again.
Comments