- As a bonus action you can grant advantage to your acrobatics checks.
- You gain the ability to run and climb up to your displacement on walls and horizontal surfaces with an acrobatics check (DC 15).
- All fall damage rolls are halved even if you do, if you succeed you take no damage.
- You can use acrobatics in place of athletics for jumping, but you cannot gain advantage on the check.
- You can gain the Air Leap maneuver that works as a charge, but ignores terrain and can be done in any direction. Also your damage and hit increase as you charge.
- you gain +1 dexterity or strength.
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