Death’s Kiss' Favour: Your bond with your weapon has grown immensely during your path to Godhood, And the power of the Goddess Mistra that flows through the gun and the power of Murdor intertwine, the damage of death’s kiss can not be ignored (immunity) or resisted under any circumstances. It now becomes incorporeal and can take the form of a weapon you are familiar with (own) it retain all of its effects and abilities, and can not be taken from your person or destroyed. Any attempt to do so would result in the weapon reforming unharmed on your person. Additionally, it gains extra potency. When you kill a creature it's life essence lingers and grants double damage on all attacks made by Death's Kiss for one minute.
True Elvish Accuracy: Your ascension has allowed you to gain ungodly precision. Your critical hits and damage can not be ignored, reduced or negated in anyway as your damage strikes true to the enemies weaknesses. Your uncanny knack for succeeding also gets bolstered through your ascension. Whenever you make an attack, you can forgo the roll to get a 20 on the die. You can use this feature a number of times equal to your dexterity modifier and regain all expended uses on a long rest.
Master of Shadows: You can make stealth checks as a free action when you are in dim light or darkness, as your familiarity allows you blend in easily, and any perception checks to perceive where you are whilst you're hidden are at disadvantage. You may also use your Bonus Action on your turn to enter a state of being a pure, living shadow for one minute or until you make an attack or spell attack . In this form you automatically succeed on stealth checks whilst within dim light or darkness and you gain immunity to all damage types and conditions.
Shadows Evasion: Your knack for succeeding also shines in your defense. When you are subjected to an effect that allows you to make a saving throw to take half damage, you instead take no damage if you succeed on the saving throw, and only half as much on a fail. You are now immune Necrotic and Force, Your immunities and resistances can not be bypassed or ignored.
Legendary Actions- You can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. You regain spent legendary actions at the start of your turn.
Attack (1 action) - you may make one attack.
Shadow Movement (1 action) - You may teleport to an unoccupied space within 120 ft of you.
Hero’s Choice (2 action) -You may target yourself or an ally with the Hero Boon you can change 1 of the roll types that gives advantage.
Hero’s Never Die (3 action) - You may target yourself or an ally with the Hero Boon if the counter count is 0 you can return max counters.