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You can use your action to draw upon the powers of
your Patron and create a hex gun in your empty hand.
You can choose the form that this spellcasting focus
takes each time you create it. It can either be a Sniper
or a Revolver (detailed below).
Your hex gun disappears if it is more than 5 feet
away from you for 1 minute or more. It also disappears
if you use this feature again, if you dismiss it (no action
required), or if you die.
Your hex gun acts as a spellcasting focus, and when
you cast cantrips with it, it channels them as bullets
(these still count as spells). Instead of increasing the
damage of the cantrip when you reach certain levels,
you can cast the cantrip additional times as part of the
same action (except for Eldritch Blast, which is cast as
normal). To be cast in this way the cantrip must deal
damage, it must make a spell attack or require a saving
throw, and have a range other than self.
You can fire a cantrip in this manner 2 times at level
5, 3 times at level 11, and 4 times at level 17. If you do,
the cantrip can deal its base damage more than once,
but its other effects cannot be applied again.
Sniper Form: Your ranged spell attack rolls cast
through the hex gun have their range doubled and
ignore half-cover. While wielding this weapon you know
the ray of frost cantrip.
Revolver Form: Being within 5 feet of a hostile
creature doesn’t impose disadvantage on your ranged
spell attack rolls cast through the hex gun. While
wielding this weapon you know the shocking grasp
cantrip.

Pact Of The Trigger Image

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