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Once a day, you can use an action to conjure a storm in a 1-mile radius with yourself as the center point. The storm lasts for one hour, and consists of heavy rain, high winds, thunder, and lightning. Creatures in the storm's area have their vision Lightly Obscured, and creatures with a flying speed have it reduced by half. Due to your connection with your Deity, you do not suffer these penalties.

Your Wrath of the Storm feature now deals 3d8 Lightning or Thunder damage. Furthermore, when you use the Wrath of the Storm ability in stormy weather, it gains an additional effect depending on the damage type you choose.  

Thunder: The affected creature must succeed a Constitution Saving Throw, or be thrown back 10 feet from you and become prone.

Lightning: The affected creature must succeed a Constitution Saving Throw, or be stunned until the start of your next turn.

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