
Prerequisite: Needs to be a Fighter, Paladin, Monk, or Rouge
When the user enters combat this feat temporarily increases their Movement Speed and Dexterity depending on the Challenge Rating of the opposing creature or creatures. For Speed if the Challenge Rating is directly adding to the users base Speed, but for the Dexterity increase this feat raises it by the users level minus the opposing creatures. Example: Enemy is 15 CR and Player is Level 7 with a movement speed of 40ft per turn. This feat causes the Dex Score to have 8 added to the base score, and the new movement speed would be 55ft per turn. This effect wears off after combat and groups of creatures have their Challenge Ratings added together then calculated for the buff.

This is the creator here, This was inspired by a very low rated homebrew feat called Adrenaline Surge created by Mrpandorica in 2018. I just thought of a way to make a similar feat, but in a sense "better" Also, I have not calculated every product of this feat so if there are any possible situations that end up with this feat being op, please tell me so that I can try to correct it. <3