Your throwing arm is unmatched, allowing you to use anything you can lift as a projectile weapon. Be it a sword, chair, brick, or corpse, all are simply ammunition for the powerful slings that are your arms. You gain the following additional benefits:
- You gain a +1 bonus to your Strength or Dexterity score, to a maximum of 20.
- As a part of your Attack action, you can throw an object in your hand(s) as if it had the Thrown property. You can draw or pick up one object within reach of you as a part of this attack. The size of the object determines the range and damage die of the attack (see below). The type of damage caused by the attack depends on the item hurled.
- If the object you are throwing already has the Thrown property, you can add 30/60 to its range. (Ex: A dagger normally has a thrown range of 20/60, so you would treat it as having a thrown range of 50/120.)
Thrown Object Damage Dice and Ranges
- Small one-handed objects such as a rock, mug, or club: 1d4, range 20/60.
- Larger one-handed objects such as a brick, shield, or quarterstaff: 1d6, range 30/120.
- Two-handed objects such as a chair, the corpse of a Small creature, or a greatclub: 1d8, range 20/60.
- Heavy two-handed objects such as a table, the corpse of a Medium creature, or a maul: 1d10, range 10/30.
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