Prerequisite: Requires a proficiency in either crossbow and Requires a Strength score of 12 or higher.
When firing a crossbow of any sort, one may attach chains to the crossbow bolt and fire it as long as you have as much chain as the range. When stuck into an enemy the enemy may not go any farther than the chain and they may only move at half speed. Every turn they take, they must succeed in a DC 12 (light crossbow) or DC 16 (heavy crossbow) Strength saving throw to break the chains. The damage on the roll for hitting the attack is halved and suffers -2 to hit.
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