Each day (requires a long rest) DM rolls 1d6. You do not know the result of the roll until you use the shroud.
1-2 = A bad day = if one of your party falls to 0 hit points you have 1 round to revive them otherwise your fates are twinned, you die instantly if they die.
3-4 = a normal day = the ebb and flow of life energies is unchanged for this day
5-6 = a good day = "so long as you will endures your party will not pass into the void". If one of your party falls below 0 hit points they Revivify at the start of their next turn.
Comments