Resources. Creating a potion takes an amount of time and gold (ingredients) related to the level of the spell the character wants to brew, as shown in the Potion Costs table. In addition, the character must have Alchemist's Supplies and proficiency with them and must also cast the spell once during the brewing. Casting a spell this way has no effect other than infusing the potion with the spell.
Talk with your GM to discuss which spells can be made into potions.
If the created potion is a cantrip, the version on the potion works as if the caster were 1st level.
Potion Costs
|
Spell Level |
Time |
Gold / day |
|
Cantrip |
4 hours |
10 |
|
1st |
1 day |
20 |
|
2nd |
2 days |
50 |
|
3rd |
5 days |
50 |
|
4th |
1 week |
100 |
|
5th |
2 weeks |
100 |
|
6th |
4 weeks |
200 |
|
7th |
8 weeks |
200 |
|
8th |
16 weeks |
200 |
|
9th |
32 weeks |
400 |
Unstable Brewing. For every day brewing a potion (rounded up) the character must make an Alchemy check DC 10 + the Spell Level and consult the table below.
|
Failed by 10 or more |
The potion blows up dealing 1d6 Fire damage per spell level. You lose all progress. |
|
Failed by 5 or more |
You must spend double the gold or lose the progress of that day. |
|
Succeeded by more than 5 |
You may either spend half the gold or gain double the progress of that day. |
|
Succeeded by more than 10 |
You both spend only half gold and gain double the progress of that day. |
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