Once per session, the character with this feat has the ability to automatically hit and kill any creature, in any way they describe, in a single shot -- and looking cool doing it. The downside is, because Batman just does what needs to be done, regardless of the means, it costs the life of an ally (or his/her own). If the wielder of this feat chooses a party member to die, then CON saving throws (with disadvantage) must be made by each person. Party members can be revived but at great cost. A permanent injury occurs at the DM's discretion. This can include loss of an ability, spell, level, weapon, etc.
PREP TIME:
Batman is undefeatable...if he has enough prep time. Consequently, this feat requires a 1d6 roll to determine the number of rounds (prep time) the wielder must wait to invoke the feat.
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