Ahlahree, the shield of the Bael clan, has ascended to be the shield of the realms. As a god of Argent Defense, he strives to protect as many travellers and innocents as he can. Providing defenses and enhancements to those who ask it of him.
Argent Scales
As an action, you may cast Invulnerability with a range of touch to yourself or another creature three times per day. Once you've used this ability three times you can't use it again until you've taken a long rest.
Reactive Defense
As a reaction, you may add +10 to target creatures AC when you see them being targeted by an attack. You can use this as many times as you have a charisma modifier per long rest. This effect lasts until the start of your next turn
Blessings of Protection
As an action, you may give a target creature withing 20ft of you immunity to a chosen condition or damage type. You can use this ability three times per day. Once this ability is used three times you can't use it again until you've taken a long rest. This effect lasts for 1 hour
Stalwart Tower
As a reaction, you may swap places with a creature you can see. You are instantly teleported to target creatures position and target creature is teleported to your original position. Unwilling creatures must make a Charisma saving throw against your spell save DC or be teleported on a failed saving throw. On a success this ability fails. You may use this ability as many times as you have a proficiency modifier per long rest.
Blessing of Fortitude
Once per day you can spend an hour to bless up to 6 creatures. This blessing adds your charisma modifier to all saving throws towards blessed creatures. This effect lasts for 1 hour
Impenetrable Defense
Any immunity or additional AC given by God boon abilities can not be bypassed in any way. You gain damage absorption to Fire and Acid, taking half of the damage dealt as healing.
Argent Lair: You gain the following benefits while you have an established Lair
You add your charisma modifier to your AC.
You may give immunity to one damage type or condition to a creature who long rests in your lair for 8 hours. Creatures that long rest in your lair also receive a +2 to AC for 8 hours.
You may give vulnerability to a damage type to one creature that enters your lair for 1 hour
Previous Versions
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11/26/2022 1:16:10 PM
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11/26/2022 1:17:44 PM
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1.1
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Coming Soon
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