To activate an Ultimate Attack! it will require a full turn action (although movement can be performed if the appropriate selection is chosen while creating limit).
You can only activate an Ultimate Attack! while your health is 50% or less and you have built up enough Ultimate to reach 100%.This is built and designed on purchase and cannot be changed after being finalized. (Limited use so you can track built up Ultimate, 10 uses is 100 percent since it increases by 10s, just drop it to 0 if not built.)
This attack Cannot be used if you have 2+ exhaustion.
All Ultimate Attacks must be built up before they can be used. Every attack that does at least 10 damage to you increases your Ultimate gauge by 10 (20 if you use a booster or under the effect of an ability or spell) but you MUST be hit by an attack of at least 10 damage for it to build (DR can still be applied after said hit) and you can only gain 10 PER attack that hits even if damage exceeds 10 in an attack.
You can still heal afterwards without losing the built up Ultimate.
The amount built up in a battle and not used carries between encounters up to 100% which is part of what is required for an Ultimate Attack to activate. This charge will last for up to 72 hours before it resets to zero so you can save up to use your Ultimate whenever you need it. Using your attack fully drains this bar to zero. Ultimate Attacks are considered unsoakakable abilities unless stated otherwise, so they ignore Damage Resistances your target has.The Ultimate bar cannot be activated OR CHARGED while another Ultimate Attack is in effect (like some that have durations, status effects count.) Attacks you take while a Ultimate is in effect simply add no increases. After using an Ultimate in a round you will not gain more Ultimate for the remainder of that initiative round until it returns to the top of the Initiative order. Remember, Using your attack fully drains the bar back to zero.
You can purchase the Ultimate Attack! feat a max of 3 times and only once per +5 in the performance skill after the first.
You will select the effect(s) and then give it a name and description of how it will look in battle..
Enemies hit with a Beyond Limit Attack and not entangled can attempt a DC 17 Athletics check to halve any damage They would take from the ability.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/26/2022 10:51:16 PM
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6
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1
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Final
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Coming Soon
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