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Prerequisite: Wizard (School of Necromancy); Intelligence score of 17 or more; Constitution score of 15 or more; Level 11.
 

Death is a normal part of life, and it comes in many ways. Ways that you have learned well, so much that death has become your restless companion, a defining part of who you are.

  • Add 2d8 necrotic damage to all your spells, unarmed attacks and melee weapon attacks.
  • You have immunity to necrotic damage.
  • You are vulnerable to radiant damage.
  • The area within 5 feet of you is filled with an aura of death. Enemies that enter the area must succeed on a Constitution saving throw or take 1d8 necrotic damage.
  • You cannot heal with or be healed by spells that do not belong to the school of Necromancy.

"Death... it is our sole, constant companion throughout our life. Ironic, isn't it?"

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