For tinkerers the invention of the crossbow was not enough... They strived to further improve the ability to shoot from a distance without the aid of magic. With the invention of black powder, the dwarves of Ironforge were quick to act in experimenting with its uses, crafting the first firearms from which the weapon has evolved around.
Your race, class, and feats can grant you proficiency with firearms. The two categories are Flintlock and Caplock. If you make an attack roll with a firearm without being proficient, you do not add your proficiency bonus to the attack roll, and you increase the firearms misfire score by 1.
- Flintlock. A common trigger, requiring black powder to be poured into the barrel following a bullet in order to be fired. Flintlock weapons are unable to be shot in heavy rain, or while submerged in water.
- Caplock. A rare trigger, requiring special bullets with a black powder compartment built into them to be operated. Caplock weapons can be shot even in heavy rain, or whilst submerged in water.
Firearm Properties
Firearms have special properties related to their use that are unique to them, as shown in the Weapons table.
- Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Intelligence or Tinker's Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm.
- Reload. A limited number of shots can be made with a firearm. You must then reload it using an action or bonus action (Your choice).
Ammunition
Firearms require ammunition to make an attack. Flint and caplock firearms use the same ammunition. Both ammunitions are generally sold in batches at the prices list below. Blunderbuss and Scatterguns use special ammunition that has its own price.
Crafting
If materials are gathered, you can craft ammunition yourself using Tinker's Tools at half the cost in the table below. Requiring a successful DC 12 Tinker's Tools check to be done over the course of a short rest, crafting 1 batch of ammunition for the chosen weapon type.
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