Ice King Image
Prerequisite: Wizard (School of Evocation); Intelligence score of 17 or more; Constitution score of 15 or more; Level 9.
 

Ice is hard, cold, indifferent. It can crack but it does not bend, and so do you. You serve no one, but stand above others, confident in your power over the cold energies and disdainful of other types of magic.

  • Add 1d6 cold damage to any spell that deals cold damage.
  • You have resistance to cold damage.
  • While you are on the ground, the ground within 15 feet of you is covered in ice and becomes difficult terrain for your enemies.
  • You cannot cast spells that deal fire damage and any acid, lightning, or thunder damage you deal is halved.

"Ice is beautiful, isn't it? It's controlled, orderly, neat. Unlike fire, it doesn't get out of control and it doesn't turn people into sociopathic pyromaniacs: it does exactly as willed. And if the will is to encase you in a frozen tomb... well, tough luck, my friend".

Ice King Image

Comments

Posts Quoted:
Reply
Clear All Quotes