Prerequisite: Wizard (School of Evocation); Intelligence score of 17 or more; Dexterity score of 17 or more; Level 11.
Wind is freedom and power. You enjoy the gentle sea breeze and laugh in the midst of the thundering storm. Your only desire is to free the wrath of the heavens and smile at the destruction.
- Add 1d8 lightning damage to your unarmed and melee weapon attacks.
- Add 1d8 thunder damage to any spell that deals thunder or lightning damage.
- You have resistance to lightning and thunder damage.
- The winds protect you. Damage from melee and ranged attacks is reduced by 1d8.
- You cannot cast spells that deal fire or cold damage.
"The sea breeze, the mighty gale, the cold mountain winds, the mesmerising tornato, the terrifying hurricane... All of them are free, outside of anyone's control. Except mine".
Comments