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You have trained to be able to duel enemy duelists far more effectively than the average warrior. When you take this feat, choose one of the following options. 
You may take this feat multiple times.

1: You may attempt to parry blows. When an attack with a melee weapon is made against you, before the roll occurs, if you are holding a melee weapon you are proficient with,  you may use your reaction to make a dexterity saving throw. If your weapon is larger than the enemy's (see below), you have advantage, and if theirs is larger or has the reach property, you have disadvantage. If your opponent is not proficient with their weapon, you have advantage. If you have a shield, apply a +2 to the roll. Your AC becomes the result of the saving throw for the duration of the attack, no matter what other armor or equipment you may have. 

2: You have gotten much better at seeing through your enemies defenses. You have advantage on attacks against humanoids wielding weapons who can see you, if they have proficiency with their weapon, and you with yours. 

Heaviness table: 

If a weapon has two properties, use the lighter one.

Light<Finesse<Versatile<Two-Handed<Heavy

Dueling Image

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