Motivation
This feat is intended to be taken for free and is based on kryxrpg that add superirority die to martals. Martials now scale like casters do but differently, and you automatically get extra attack at character level 5. Consult the table below to determine how many superiority die and manvouvers you know. You may change any manouver out with a different one at the end of a long rest.
Extra attack
Extra attack is very strong on full casters such as clerics, however they typically have better uses of their action and a martial will be able to make much better use of using the weapons using maneuvers. They will also not be able to utilise the weapons as effectively due to investing in int,wis,cha over str or dex. At level 5, what do martials gain if they are not gaining extra attack? Simple. Whenever something states that "a creature can use its action to" a martial may instead replace one attack with this, such as moving moonbeam or escaping a grapple.
MAD
You may notice that you require different ability scores for different parts of this. This is intentional. This provides a choice between more versitility (int, wis, cha) and being able to battle longer before taking a break (con), and being able to execute your skills (str, dex).
Details
Save DC
If a manouver asks for a saving throw, the saving throw DC is 8 + your proficency bonus + your strength or dexterity modifier, as this is a represation of your innate ability as well as your skill, training and experience. If you are a martial with a saving throw already, you may use that saving throw as your save DC.
Superirority dice
Whenever you use a maneuver, you roll a number of dice equal to the stamina points spent. The dice size increases as you level up, consulting the martial progression table for the dice size.
maneuvers
maneuvers are what differentiate you from a commoner with a sword. Although casters such as clerics may be able to use a weapon just as effectively as you for basic attacks, your training as a true martial has given you special techniques with your weapons called maneuvers. These maneuvers as your bread and butter that allow you to excell in not just battle but skills as well, in a similar way that casters can with their spells.
Limitation
Manouvers are used when you make a Weapon (physical) attack, this may be through the Attack action, an Oppertunity attack, a spell such as Booming Blade or otherweise. This does not work with Spell attacks
Whenever a manouver is used only one manouver may be used at a time, however you can spend any number of stamina points which increases as you level up, consulting the martial progression table for the maximumn number of points you can spend at once.
Some maneuvers will instead of being used when you make an attack, give you information on when these should be used, such as Ambush on Initative rolls, Feint on a bonus action, or riposte on reactions. These maneuvers tell you when they are allowed to be used. Regardless, all maneuvers give information on how they are to be used- a maneuver only does what it says it does, no more, no less.
Preparing
You are adaptable for any kind of combat scenario, allowing you to prepare your maneuvers per long rest.
Preparing your list of manouver requires at least 1 hour of meditation, prayer or study, which is done at the end of a long rest, after which you curate a new list of manouvers. If you do not wish to change your manouvers, you do not need to do this.
Consult the martial table for the number of maneuvers you can prepare, plus your intelligence, wisdom or charisma modifier, representing your ability to come up with more combat strategies, sensing the ways of battle intuitively, or your force of personality allowing you to become one with your weapons.
Stamina points
Consult the table for the number of stamina points you have. Add your constitution modifier to the result, representing how long you can go using your special techniques.
d20 test interaction
Once per d20 test, you may spend 1 stamina point and reroll the result, using the new result. You may do this after the roll, but before the results of the roll are applied.
Healing
At the end of a short rest, but before you regain stamina points, you may spend any number of stamina points, and roll a number of superirority dice equal to the amount spent, regaining hit points equal to the value rolled.
Stamina limit
The stamina limit is the maximumn number of superirority dice you may spend at any one time, unless the maneuveur adds to a d20 test or AC.
Stamina spent of 6 points or higher
Spending stamina of 6 points or higher is particularly taxing; for each value of stamina spent, you may only do this once per long rest. This equates to a warlock being able to cast 1 6th level, 1 7th level, 1 8th level and 1 9th level spell with their mystic arcanum, and as such even if you spend 6 points in one battle, then take a short rest, you may still spend 7, 8 or 9 points on a maneuveur if you wish.
Class-specific
monk
You use your ki points instead of the superiority dice number column, and gain bonus ki points equal to your wisdom modifier. For the purposes of your stamina points, ignore monk when you multiclass.
Multiclassing
to determine your martial level, add your fighter, barbarian, monk, rogue, half your ranger, paladin, artificer level (round up), and one third your valor bard, swords bard, bladesinger wizard, hexblade warlock level (round up).
If you are a fighter 5 paladin 3 hexblade 1, your total martial level is 5 + half 3 (round up) + half 1 (round up) = 8, you know 9 + cha maneuveurs, 5 + con stamina points with a d6 superirority dice and a stamina limit of 4.
| Martial level | Maneuveurs known | Stamina points | Superirority Die size | Stamina limit |
|---|---|---|---|---|
| 1 | 2 | 2 | d4 | 1 |
| 2 | 3 | 2 | d4 | 1 |
| 3 | 4 | 3 | d4 | 2 |
| 4 | 5 | 3 | d4 | 2 |
| 5 | 6 | 4 | d6 | 3 |
| 6 | 7 | 4 | d6 | 3 |
| 7 | 8 | 5 | d6 | 4 |
| 8 | 9 | 5 | d6 | 4 |
| 9 | 10 | 6 | d6 | 5 |
| 10 | 10 | 6 | d8 | 5 |
| 11 | 11 | 7 | d8 | 6 |
| 12 | 11 | 7 | d8 | 6 |
| 13 | 12 | 8 | d8 | 7 |
| 14 | 12 | 8 | d10 | 7 |
| 15 | 13 | 9 | d10 | 8 |
| 16 | 13 | 9 | d10 | 8 |
| 17 | 14 | 10 | d10 | 9 |
| 18 | 14 | 10 | d12 | 9 |
| 19 | 15 | 11 | d12 | 10 |
| 20 | 15 | 11 | d12 | 10 |
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