You’ve spent your life safeguarding and sheltering others, and it has granted you the following benefits:
As a reaction, you may intercept one successful attack (melee, ranged, or spell) against an ally within 15 feet. If it would hit that ally, it hits you and you take the damage and effects instead. If the ally is not adjacent to you, then as part of that reaction, you move to their space and they may move 5 feet away, without either of you provoking opportunity attacks.
If you are brought to 0HP by intercepting an attack, you have advantage on your first death saving throw after being knocked unconscious and regain 1HP on a result of 19 or 20 for that first saving throw.
You have advantage on Charisma (Persuasion) checks made to convince people to let you help them.
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