Flintlock Adapted Image

You have intergraded firearms into your fighting style, you gain the following benefits:  

  • If in the Medieval Era, to you, firearms are consider as martial range weapons, otherwise pistols are consider light.
  • For free, per round, as part of your action or movement, you may "Twirl" a firearm in your hand to wield either as range weapon or a melee weapon. Dual Wielder feat allows to "twirl" both firearms in your hands.                                                           Damage wise, melee pistol are treated like a Club, dealing 1d4 bludgeoning and melee two-handed firearms are treated like Quarterstaff, dealing 1d6 bludgeoning attacks.                                                                                                                                   ¶ With a Tinker's tools, to attach or remove a bayonet (2G,1lb) or axe-head bardinet (6G, 3lb) to the muzzle of the gun, eliminates the use of the free action to "Twirl" your firearms. (Damage wise, bayonet pistol can stab like a Dagger, dealing 1d4 piercing or bardinet pistol hack like a Handaxe, dealing 1d6 slashing. Two-handed bayonet firearm can stab like a Spear, dealing 1d6 piercing or two-handed bardinet firearm hack like an two-handed Glaive dealing 1d10 slashing. Weapon Proficiency bonus can be added to their respected melee or range attacks.)
  • Gain proficiency with two weapons of the following: Club, Dagger, Handaxe, Quarterstaff, Spear, or Glaive . If in the Medieval era, gain access to Gunner feat (see Tasha's Cauldron of Everything), otherwise Light pistol have Finesse. 

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11/29/2022 9:07:56 PM
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12/1/2022 6:18:32 PM
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Flintlock Adapted Image

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