Prerequisite: Monk
The monk throws their own shirt (or whatever top they are wearing) away and fights like if this encounter doesn't have defeat as an option even if takes their own life, its all or nothing.
Pros:
- The character temporally gains 3 AC and 5 ft general movement until the fight ends.
- Unarmed strikes gain +1 extra for their damage roll.
- If they spent ki before, regain some of it by throwing their martial arts' dice (1d4 for level 1 monk, 1d6 for level 5, etc) or just whatever the DM decides.
- Gain proficiency bonus in athletics and acrobatics.
- If the monk has the adequate subclass (like Astral Self, Sun God, Four Elements, etc), their body will glow with a burning aura which works as a visual effect, this particular effect dissapears when the character runs out of ki.
Cons:
- All or nothing means all or nothing, that being said it means that the character can't run away from the battle.
- It can be only used in specific situations, either against someone related to the character personal progress or an important event on the campaign.
- If it's used to often despite of the previous statement, this feat no longer works until the DM decides to change their decision.
"You can keep the cute nickname. But - there can be only one monk."
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