You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
Flight of Faith: None shall be alone under the wings of your protection. As a reaction, when a creature within 60 feet of you takes damage, you can gain white feathered wings of radiant light and immediately move within 5 feet of them, ignoring any obstacles or potential attacks of opportunity. When you do so, the target creature immediately regains 1d6 + your proficiency modifier Hit Points, and you leave a circle of radiant light with a radius of 5 feet and height of 10 feet centered on their position, which lasts until the end of the target creature's next turn. Any allied creature which passes into this circle regains 1d6 + your proficiency modifier in Hit Points. You may use this ability a number of times equal to your proficiency bonus per long rest.
Ioun Strike: No threat to civilization may be tolerated. You call upon Ioun to guide your hand or that of an ally. After an attack hits, on a bonus action on your turn, or a reaction on an allies', you allow Ioun and their infinite knowledge to guide the strike. The attack now deals Radiant Damage, and an additional 3d8. You may use this ability a number of times equal to your proficiency bonus per long rest.
Light of the Companion: If you must burn a path to righteousness, so be it. As an action, you call upon the Companion, and choose a point within 200 feet to create a 5 foot radius column with infinite height. Any creature within the column must beat a DC 15 Dexterity Saving Throw or take 6d8 radiant damage, or half on a successful save. As long as this ability is active, as a bonus action, you can move the column of light up to 20 feet on your turn. You may maintain concentration on this ability up to one minute as if it were a spell, and can use it once per long rest.
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