The Dawn Of Ruin Image
  1. Bloodrose - With your ascension, Bloodrose can now unleash its true potential, no longer limited by your mortal body. Bloodrose gains 15ft reach, and any ability that had 5ft range is now extended to this range. Your weapon now takes on a more volatile form, becoming apart of your very being. Bloodrose's effects and abilities cannot be surpressed, reduced, altered or negated, and your critical hits or attacks cannot be negated, changed into normal hits or altered in any way. Additionally, your crit range is increased by two. Effects from Bloodrose that require dice rolls, now roll four times as many dice, and abilities have twice as many charges or have their effects doubled.

    Matter Consumption - Blood Rose can no longer just consume diseases and poisons. You may now feed one weapon to Blood Rose as it consumes the magic and matter of the weapon. Blood Rose now takes on the effects of the weapon, stacking it on top of its previous abilities. You learn to better control the power of the weapon, choosing what effects are active, able to control what effects of the weapon you use at a whim. Over the course of a short rest you may have blood rose recreate the weapon in its original form, except now with a lingering blood stain permanently marked onto the weapon. Once Blood rose recreates the weapon, it looses the properties it consumed.

    Aura of certain death - Creatures of your choice within 120 ft of you, gain six stacks of boil at the start of your turn as the blood lingers constantly in the air around you. This effects creatures in the ethereal plane as well, as nothing can stop the inevitable ruin.
     
  2. Unstoppable Force - Your multi-attack cannot be suppressed or negated, every time you would miss an attack, have your attack negated, damage transferred or target altered (Ignoring misses from rolling lower than AC on non-crits) you gain an additional attack to use either this turn or the next. Your body becomes unstoppable, and can no longer be destroyed, transformed, changed or altered unless you chose so. Additionally your healing cannot be negated, altered or changed.

    Life Hunter - Your drive for ruin exceeds all others, allowing you to sense all life and creatures (Exact location and creature type) within one mile of you, being able to view them as if you had blindsight should you choose to do so.

    Legendary Resistance (3/day) - Whenever you fail a saving throw, you may choose to succeed instead.

    Legendary Actions - You can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. You regain spent legendary actions at the start of its turn.
     
    Attack(1 action) - You may make one melee attacks. In addition, if you hit with Bloodrose, you may choose to have one effect from your weapon occur on the creature you hit.
     
    Teleport(1 action) - You may teleport up to 120ft, or into melee with a creature you can sense.
     
    Looming Death (2 actions) - All creatures of your choice within 120ft of you gain 6 stacks of boil, including creatures in the ethereal plane
     
    Utter Ruin (3 actions) - You mark a creature effected by your blood boil, bringing them down into ruin with you. Until the end of their turn, whenever they would deal damage to you, they take the same amount of damage in retaliation.
The Dawn Of Ruin Image

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