You possess skills to grapple a target and hold on. You gain the following benefits:
- You can use Dexterity (Acrobatics) to attempt a grapple.
- You have advantage on attack rolls against a creature you are grappling.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
- Once per turn when you hit a creature with an unarmed strike on your turn, you can attempt to grapple the target.
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