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Gain access to a modified Hypnotism level 1 spell.

Once the spell was cast, a number of nearby creatures within range would become fascinated with the caster, stopping whatever they were doing and staring blankly at his or her gestures or listening intently to his or her droning. While the targets were so intrigued, it was possible for the caster to also make a single brief suggestion of the targets, which would seem acceptable to them.

The duration of the fascination was brief—between about ten and 45 seconds—but the ones hypnotized still felt compelled to follow the particular suggestion given to them while hypnotized until it was completed. If convinced that they are in lethal danger, they may take 1d4 psychic damage for every turn active. If they take any damage other than psychic, they must make a wisdom saving throw of 8+prof+cha mod to break hypnotism. They may also make the same wisdom saving throw every turn if the suggestion goes against their very character. However, if said suggestion collides with their character, but they are in denial, they are simply hypnotized until outside means snap them out of it.

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