Relentless Spirit
You have learned to heavily invest part of your into the equipment you yield, relying on them heavily to stay alive. Whenever you go to 0HP or die outright you may choose to end one of your artificer infusions to return to full HP and gain resistance to all forms of damage except for psychic until the start of your next turn
Light of the Idealist
Whenever you strike at a creature or construct, doing Radiant Damage, they feel compelled to yield and lay down their arms as they bask in your light. Upon taking Radiant Damage of any form. The opponent must make a Wisdom Saving Throw with the DC equal to your spellsave DC. As a part of this, your attacks bypass resistances and immunities to Radiant Damage
Unending Arcana
Your persevering spirit extends even to your arcana and links to it. All of your magic items and weapons are unaffected by any anti-magic fields you go into and remain magical. Along with this any constructs that are currently under your control are unaffected by Anti-Magic as well
The Commandments of Artifice
All constructs that you control who take a Bonus Action to command can all act under that same Bonus Action. At the same time All Constructs you control use your Saving throws, HP and AC, as well as do magical damage by default
Flash of Inspiration
You're instincts are quick and your mind quicker as you come up with ways to shift the fates around you. Your flash of Genius can now be applied to Attack rolls and be used to add to someone's AC after being attacked. Along with that whenever you use Flash of Genius on an ally they gain an amount of Temporary HP equal to your Intelligence Score
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