Prerequisite: Requires a charisma score of 15 or higher.
Dashing swordsmen rely on charisma to make puns as they attack.
- Feature 1:
You have advantage on ability checks to break glass.
- Feature 2:
You have resistance to damage from glass.
- Feature 3:
When you attack, make a charisma check with the DC being 15- your charisma modifier. On a success, you can add your charisma modifier to the damage with a melee weapon.