You have learned to afflict the mind with more than just damage.
When you successfully hit with your psychic blade, you may use a bonus action to force the target to make a CON saving throw (DC equal to 8 + DEX + WIS) to cause one of the following effects:
(1 psychic Die) Knock: Target becomes prone until movement used to get back up
(1 psychic Die) Blind: Target becomes blind, reroll saving throw at start or turn to see if they become unblinded.
(1 psychic Die) Deafen: Target becomes deaf, reroll saving throw at start or turn to see if they become undeafened.
(2 psychic Die) Enhance: Roll 2 psychic Die and add their value to the psychic damage inflicted.
(2 psychic Die) Stun: Target becomes stunned until the end of their next turn
Previous Versions
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12/11/2022 7:54:47 PM
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1
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Coming Soon
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