Vampiric Curse Image
Prerequisite: A connection decided by DM to any vampire
 
  • Deathless Nature: You don’t need to breathe.
  • Spider Climb: You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
  • Vampiric Bite: Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit(Target must be grappled). When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in the following way (You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.):

        -You regain hit points equal to the piercing damage dealt by the bite.

 

  • Vampiric Vitality: One per Turn you regain 2 hit points at the end of your turn as long as you have not used Vampiric Bite in that turn.
  • Blood-feeder Frenzy: You may enter a full vampire like state where you gain the following benefits and penalties for the duration of 1 minute:

     -Your Strength and Dexterity change to 18  for the duration

     -You gain a fly speed equal to your  movement speed

     -Your Unarmed strikes have a +4(Plus proficiency bonus) (1d8+4) attacks(Multi-attack of two punches), and your Vampiric Bite has a +4(Plus proficiency bonus) (1d6+4) attack Which restores hit points equal to double the damage dealt (Target must be grappled).

     - You gain most of the Vampire Weaknesses:

Forbiddance. The vampire can’t enter a residence without an invitation from one of the occupants.

Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.

Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

This Transformation lasts for 1 minute or until you do not deal or do not take damage for 1 round ( This future may be used an amount of times equal to your proficiency bonus rounding up) once this feature ends make a Constitution saving throw (dc15) if you fail you gain a level of exhaustion (if you have 5 levels of exhaustion already this will not kill you outright but will knock you unconscious and have to roll death saves)

 

Vampiric Curse Image

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