Once per long rest, you can choose to enter a state of magically infused rage for up to 1 minute. Upon entering this state, you regain all spent spell slots and sorcery points. You can't regain any lvl 8 or 9 spell slots with this effect.
After the effect naturally ends (or if you're knocked unconscious or under any effect that doesn't allow you to use any actions) make a saving throw with your spellcasting ability (DC 10+the caster's lvl). On a failed save, you take 1d6 true damage per each regained sorcery point and 1d4 true damage per level of each regained spell slot, and fall unconscious. On a success, you only take half damage with no extra effects. You can choose to end the effect sooner, which avoids the damage but instantly makes you fall unconscious and gain an exhaustion point.
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