Technique Expert Image
Prerequisite: Strength or Dexterity, 12 or higher.
 

Your fighting style consists of numerous unique techniques to spice up your fight

  • To use these techniques you have to use Technique Points and your TP's are equal to your (Dex Mod(Minimum 0)+Str Mod(Minimum 0))
  • You get all of your TP's back on a long rest and half on a short rest
  • You have access to these ten techniques, but you can only have five with you and whenever you have a long rest or short rest you can change these five you have on you.

Flash strike. Whenever you hit an enemy in combat you can use Two TP's to immediately appear infront of another enemy that is within 20 ft. of you and make an attack against that enemy with advantage

Distract attack. If you have a dagger you can use one TP to throw that dagger at an enemy within 5 ft. of you and they have to make Dex save of DC=(10+Your Dex Mod) or get hit with the dagger for the normal damage of a dagger. And when you do you can make an attack against that enemy with any melee weapon and you have advantage with that attack, if the dagger doesn't hit you don't have advantage 

Triple shot. When you shot a bow you can use one TP to shoot three arrows instead of one, but the two extra arrows don't have your Dex Mod to hit and the last arrow has disadvantage to hit.

Turn around. When you get hit by an attack you can use your reaction and one TP to make them roll again and use the second roll ONLY if it's lower than the first roll. You can also make an attack if you want.

Flanky Panky. If you and an allie flank an enemy and one of you attack it, you can use one TP to let the other one also make an attack.

Control fate. If you roll a Nat 1 on an attack or saving throw, you can use one TP to make it 15 or you could spend two TP's to make it a Nat 20.

DIEEEEEEEEE!!!. When you make an attack with a melee or ranged weapon you can expend one of your TP's to automatically deal max damage.

AAAAAAAHHHHHHHHH!!!. Expending three TP's you become an anime character and get stronger when you scream. You get +1 to hit on all attacks, +2 damage on all hits, 4 Temporary HP,  +1 to your AC and the first time your hp hits 0 you stay conscious on 1 HP instead. This last's for a minute(10 turns) or until you are knocked unconscious, or die.

F you in particular. Using two TP's you can direct all of your anger on spite on a singular percson for no particular reason at all. When using this technique you choose one enemy to target, you can now make two more attacks against that enemy, you have a +1 to hit on all of your attacks against that enemy, you do +3 damage to that enemy whenever you hit them, they have disadvatage on hitting you and you take three fourth's(rounded down) of damage from them. But if you attack another creature except your target you have disadvantage, don't add your ability modifier to the damage and all enemies have advantage to hit you. This techique wears of in 1 minute(10 turns) or if the target dies

No good thief. Taking a page out of the rouges book you use one of your TP's to steal an ability you have seen being used and copy it. You can steal this ability from an enemy, allie, bystander or anyone really. But the feature you can steal has to be a Feat, Race Feat, Class ability or a Subclass ability.

Technique Expert Image

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