Infusion: Thunder Cannon Gauntlet/Lightning Missile Launcher Image
Prerequisite: Requires Race: Warforged
 

You have managed to utilize the electricity and power your thunder gauntlets emits through melee attacks and turn it into dischargeable electric energy, which you can use in the following ways:

- Thunder Cannon Beam/Lightning Beam: (1 Charge) Immediately after you hit a target creature with your armor's special weapon, you can choose to use a bonus action to shoot a concentrated beam of crackling, electric energy at the target creature, or another creature within (15ft) and deal 1d6+Int thunder damage. This attack also applies the features of your armor's special weapon, depending on your currently chosen armor model.
- Static Shock: (1 Charge, Special action) Immediately after you hit a target creature with your armor's special weapon, you can discharge the stored electricity inside them and release them into the target creature, causing them to go prone unless they make a Constitution Saving Throw against your Spell-Save DC.
- On Level 10 this upgrades to Static Overflow: (2 Charges, Special action) The target creature must succeed on a Constitution Saving Throw against your Spell-Save DC, or be Stunned until the end of their next turn.
Thunder Cannon Gauntlet has 4 Charges, refilled on a long rest.

Infusion: Thunder Cannon Gauntlet/Lightning Missile Launcher Image

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