Ilyailúve Image

While attuned to the Ilyailúve you have and gain the following and abilities listed below:

  • Your charisma and dexterity ability scores and ability score maximums increase by +2
  • When you begin to take a long rest roll a 1d6. You only need to rest and sleep for that many hours. (If the long rest is interrupted the same number applies until you successfully take a long rest or 24 hours have passed)

Box of Chaos. At the beginning of a quest and each time After completing a long rest you can play with the puzzle box and roll a 1d6:

  1. Nothing
  2. Your spell save DC increases by 2
  3. Your spell save DC increases by 3, You gain a +3 bonus to hit
  4. Your spell save DC increases by 4, you gain a +4 bonus to hit, whenever you deal damage you deal 4 additional damage
  5. You gain a +5 bonus to hit, whenever you deal damage you deal 5 additional damage, 
  6. Whenever you deal damage you deal 6 additional damage

*This lasts until you complete another long rest.

Agent of Chaos. When you take the Attack Action, you may replace your Extra attack option by rolling a (1d4-1). You gain that many extra attacks.

Winds of Chaos. Whenever you would roll a die you can expend a bardic die to use the bardic die to replace the die rolled up to a maximum of d12. (You must choose to use this ability before the die is rolled, if the die belongs to a list shorter than the number rolled, nothing happens, for example your Eldritch Blast die becomes 1d12 for the one time rolled, or Magic Missile die is 1d12 for the spell as it is only rolled once)

Inspiration of Chaos. When you expend a bardic die roll it up to a maximum of 1d12 (if higher). Use the value rolled when it is used. And the ability on following table activates.

1d12

Effect

1

A hostile target within 10 ft of you makes a Strength save against your spell save DC or becomes prone. If the target cannot become prone or has hover it takes 1d10 chaos damage instead.

2

An ally target within 20 ft of you gains a shield of chaos (shield of faith) like effect (no concentration) but only lasts 2 rounds

3

Up to Two hostile target within 30 ft of you makes a Dexterity save against your spell save DC or becomes restrained for 3 rounds. If a target cannot be restrained it takes 3d10 chaos damage instead.

4

Up to Two ally targets within 40 ft of you regains 40 hit points. Excess healing turns into temporary hit points.

5

Up to Three hostile targets within 50 ft of you makes a Constitution save against your spell save DC or becomes poisoned for 5 rounds. If a target cannot be poisoned it takes 5d10 chaos damage instead.

6

Up to Three ally targets within 60 ft of you gains chaotic speed (haste) like effect (no concentration) but only lasts 6 rounds.

7

Up to Four hostile targets within 70 ft of you makes an Intelligence save against your spell save DC or becomes incapacitated for 7 rounds. Repeating the save at the end of each of its turns. If a target cannot be incapacitated it takes 9d10 chaos damage instead.

8

Up to Four ally targets within 80 ft of you gains chaotic blessing (Death Ward) like effect. If they are protected by a ward they gain (Bless) like effect. If they are protected by both spell like effects they regain 80 hit points. Excess healing turns into temporary hit points.

9

Up to Five hostile targets within 90 ft of you makes a Wisdom save against your spell save DC or becomes charmed for 9 rounds. Repeating the save at the end of each of its turns. If a target cannot be charmed it takes 9d10 chaos damage instead.

10

Up to Five ally targets within 100 ft of you are freed from various conditions as if lesser restoration, greater restoration, and dispel evil and good

11

Up to Six hostile targets within 110 ft of you makes a Charisma save against your spell save DC or becomes Banished as if the banishment spell. If they fail the save and cannot be banished they take 11d10 chaos damage instead.

12


Up to Six objects or ally targets (any combination up to 6) within 120 ft of you are revivified as if revivify. You may then distribute up to 700 hit points to any number of them. Excess healing turns into temporary hit points. 

Spirit of Chaos. Your sprit shroud damage dice are increased to your bardic inspiration die size up to a maximum of 1d12. When you deal spirit shroud damage choose randomly between all damage types (13 types) and chaos damage type (roll 1d14 or program randomized macro).

Queen of Chaos. As an action you can unleash your control over chaos. For the next minute you have complete control over chaos and may choose what number is rolled by you or against you. If you chose the same number twice this ability ends. Once you use this ability it cannot be used again until you take a long rest. You cannot use this ability on Box of Chaos.

Ilyailúve Image

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