Planeswalker Image
Prerequisite: must be a spellcaster capable of at least a Level 1 spell and have spell slots with which to cast it.
 

You are a Planeswalker. The Blind Eternities (the space between worlds in the multiverse) has left an imprint on your very soul (referred to people in-the-know as a planeswalker's spark), which, once ignited, allows you to jump from one plane of existence and even spaces on and between worlds via magic in a way not unlike a Wizard who knows the Plane Shift spell. You are inherently aware of the ebb and flow of the magic suffusing the multiverse and can occasionally 'hear' the tug and pull of other planes, which may make you feel like you have no sense of permanence in even your home plane or world.

The defining trait of planeswalkers is the ability to travel between separate universes with ease, while the vast majority of people throughout the multiverse are not even aware that other worlds exist besides their own. Planeswalking is a form of magic. With enough time and mana, or with specialized spell knowledge, or with access to enormous power, it's possible for a planeswalker to transfer objects and/or creatures with them as they planeswalk.

The planeswalker spark is more or less a one-in-a-million occurrence in sentient beings, and having it ignite is even rarer. Any planeswalker can follow another planeswalker in their immediate wake if they have the ability to plane shift (if the other planeswalker is leaving the current plane) or Teleport (if the other planeswalker is planeswalking within the current plane) at will. This wake is often unique from planeswalker to planeswalker in how the residual magic appears to onlookers upon appearing and disappearing. 

When your complete a short rest, drawing upon the mana of other planes throughout the multiverse, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your character level (rounded up). If you have levels in the Wizard Class, your Arcane Recovery trait still has the same limitations, but this ability works independently of it.

Starting at 13th Level, you gain the innate ability to cast Plane Shift a number of times per day equal to your Spellcasting ability modifier.

Starting at 15th Level, you gain the ability to planeswalk within a plane you are on, gaining the ability to innately cast the Teleport spell a number of times equal to their Spellcasting modifier rounded up.

You cast these spells at their minimum level without the need for the normally required components. This feat cannot be selected except under circumstances the DM determines are sufficient to ignite your spark. Typically, the moment a new planeswalker's spark ignites, they planewalk away to a random plane for the time, even if they don't meet the prerequisites for at-will casting of the Plane Shift spell.  The DM can then determine how to bring them back to their home plane. likely creating an entire story arc.

Planeswalker Image

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