Prerequisite: Requires attribute that enhance damage to be +15
This strike does more than just cause damage. You've struck with such precision to create wounds or bruised areas the enemy would take more time to recover from. Hitting these spots causes more damage than the usual attack.
A natural 19 roll on attack die is now considered a critical strike. Critical strikes allow a choice of the following effect. Choose one effect per critical strike.
- The strike has cause damage that need to be recovered. The enemy becomes vulnerable to the damage type, blunt, slashing, piercing, elemental, etc., of your attacks for 1 round for all attackers.
- Your attack has caused the enemy to be more vulnerable to attacks. Roll 1d6, the number lowers the AC of the enemy for all attackers. This last for 1 round.
- Your attack has caused the enemy to lose precision on attacks made. Roll 1d6, this number lowers the attack chance of the enemy against all opponents being attacked. This last for 1 round.
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