Aura of Calm
Starting at 6th level, you may use your action to cast the spell Calm Emotions. You may cast this spell again after a long rest.
Master of Combat
Starting at 8th level, you become a master of weaponry. You may select 3 weapons of your choice. You become proficient with those weapons. Additionally, if you are proficient with any kind of sword, you may cast Flame Blade once per long rest.
Holy Gleam
Starting at 13th level, you become immune to all radiant damage. You absorb all radiant damage and as a bonus action on your turn you may heal all allied creatures within 5 ft of you, including yourself, equal to the amount of damage you would have taken.
Wall of Light
Starting at 17th level, when any allied creature is attacked and would take damage, you may forfeit your next turn or current turn to create a wall of pure light. The wall is 15 ft wide, 10 ft tall, and 1 inch thick. You may make the wall take shape the shape of a 10 ft sphere around you, a, or multiple of your companions. The wall gives of 20 ft of bright light and 20 more ft of dim light beyond that. You and any allied creature can walk through the wall as if it wasn't there but enemies cannot. The wall goes around corners and is can occupy any space, even if it is inside a solid object. The wall can only be destroyed by dealing it 40 or more damage before it shatters and dissolves.
Gift of Life
Starting at 20th level, when any allied creature is knocked unconscious or reaches 0 Hit points, you may use your action to make al allied creatures in within 100 ft of you to regain all Hit Points and stabilize. You are knocked unconscious in the process.
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