(Level Up Feature)
This ability allows you to combine two elements of their choice (such as fire and ice) to create a new, more powerful attack. The strength of this attack depends on the level of the sorcerer.
Once per dawn you may use the following feature with an action, expending no spell slots.
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 4d8 damage of the type you chose. You may choose to use sorcery points to increase the amount of damage of the elemental fusion, for each sorcery point you may add 1d8 to the spell attacks damage. The elemental fusion list is as follows.
| Acid | Cold | Fire | Lightning | Poison | Thunder | |
| Acid | Frostbite | Inferno | Electrobution | Venom | Acid Blast | |
| Cold | Frostbite | Frostfire | Frostbolt | Frost Toxin | Frost Thunder | |
| Fire | Inferno | Frostfire | Inferno Bolt | Toxic Flame | Thunderflame | |
| Lightning | Electrobution | Frostbolt | Inferno Bolt | Toxic Shock | Thunderstorm | |
| Poison | Venom | Frost Toxin | Toxic Flame | Toxic Shock | Toxic Thunder | |
| Thunder | Acid Blast | Frost Thunder | Thunderflame | Thunderstorm | Toxic Thunder |