Command Risur: While in Risur, the monarch can spend a bonus action once per round to move up to four 5-ft. cubes of earth, stone, or foliage up to 5 feet.
Forbid Entrance: The monarch can name creatures to forbid them from entering Risur via teleportation or planar travel for one month, but must know the person’s actual name.
Dreaming Portal: The king can spend 10 minutes to open a pathway to the Dreaming.
Equal Footing: When the monarch is engaged in battle with a person or group actively contending for control of Risur’s territory, his power is elevated to match the strongest individual among his enemies. When facing a fey titan, this gives a mortal man incredible strength and stamina, but it is of little use against invading armies, since the monarch is likely already about as powerful as even the most dangerous of his or her enemies.
Defender of the Realm: When the monarch is in an encounter with a hostile creature that is contesting control of Risuri lands (or if the monarch is trying to conquer lands controlled by his or her enemy), the monarch gains the following benefits.
- A bonus to attack rolls and saving throws equal to proficiency bonus. (+6)
- A bonus to Strength, Dexterity, and Constitution ability checks equal to half proficiency bonus. (+3)
- For the purpose of abilities that depend on size, the monarch can choose to be considered the same size as his or her opponent (Zidi the Halfling Queen once put Granny Allswell into a headlock.)
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