Resolve: The monarch has advantage on saving throws against being charmed, frightened, and poisoned.
Regeneration: They have regeneration, regaining 10 hit points at the start of their turn. They only die if they starts their turn with 0 hit points.
Fallen Queen: When the monarch falls to 0 hit points or below for the first time in an encounter, each of the monarch’s allies within 3 miles is stunned for one round.
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