You are proficient with shields as tools defense, attack, and control. You gain the following benefits while you are wielding a shield:
- Shield Master Attack: As an action, you can use a shield to make a melee attack against 1 target, range 5 feet. Add your Strength Modifier and Proficiency Bonus to the attack roll. On a hit, you cause 1d6 + your Strength Modifier bludgeoning damage, and you set up a shove against the same creature later that turn.
- Shield Master Shove: You can use a bonus action to try to shove a creature with your shield. The target must be no more than one size larger than you and must be within your reach. You succeed by beating their AC with a shield attack roll (d20 + your STR Modifier + your Proficiency Bonus) — you succeed automatically if you have already hit the same creature with your shield during the same turn, or if they are incapacitated. If successful, you shove them 5 feet away from you, or to the side, or knock them prone.
- Shield Master Evasion: If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
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